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Steve Green

Game Designer, Particle Artist, and Hobbyist Modelworker

Steve Green is a software developer by day and a hobbyist game developer by night. He has more than a decade of modding experience under his belt, and a penchant for creating flashy particle effects. Recently, he’s taken up modeling in Blender to pick up a new skill.

Taking up a career in software development, Steve got his start as a Compliance Tester for Xbox 360 and Xbox One titles and applications. Moving on from there, and after a short stint as a paid tutor for programming students, he landed a job testing enterprise-level server hardware. Today, he sits behind a triple monitor setup developing and maintaining the test suite for the team.

His programming skills center around C++, C#, and Lua. Design-wise, he knows his way around Unity, Blender, Photoshop, and Substance Painter.

When Steve is not working on a project, you’ll likely find him playing various sandbox games like Minecraft, Space Engineers, and Factorio. Recently, he’s been pretty deep into Phasmophobia and Risk of Rain 2.

What I Do

  • Software Development
  • Programming (C#, C++, C, Java, Lua)
  • Game Design
  • Particle Effects
  • Modelwork
  • Texturework
  • Debug and Troubleshooting
  • Systems Administration
  • Version Control Administration


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